Vote UpVote

Building my own Delphi Physics Engine part IV

Random thoughts on coding – I'm still working on my solution, but I can advance you a preview of the smoothness of the application. I have improved the bridge particle and its interaction with external events. I'm working on a TStyle class that will enhance the GDIRender allowing the different particles to have a custom style on the screen and refactor all the classes to improve the scalability and interoperability of the Engine. If you are interested on testing the application, you can get the latest version of it from here: Thundax Ball Demo v1.1. In this version you will notice the improved interaction with the mouse ...
Favorite? Off-Topic? Jordi Coll Corbilla @ 2011-07-04 01:24


Visits: 509
Votes: 1
Favorites: 0
Off-Topic: 0

Visits by Source

User Actions

Users who voted for this posting

Contact us to advertise on DelphiFeeds.com

Community Links

Torry Firebird News


Please login or register to use this functionality.
(click on this box to dismiss)