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Building my own Delphi Physics Engine part VII

Random thoughts on coding – After several weeks working on my TDPE I think I managed it to get the desired outcome and now the displayed items show more realistic features. In my previous versions, neither angular velocity nor mass was interacting in terms of moving an object and now, using different mathematical algorithms, the gravity and angular velocity are considered for every item. That means that as soon as a collision is originated, the resultant force will lean back or forward the object and it will be rotating or moving until the forces of the system reach a value close to zero.This new approach has included a ...
Favorite? Off-Topic? Jordi Coll Corbilla @ 2011-07-04 01:24


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