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Game Engine Architecture (Part 1) – Game Loop vs Parallelism

OTAPI – Introduction When it comes to developing a game engine (whether it be reusable or the engine powering a single specific game) there are many alternative approaches that can be taken at almost every single stage of the design. For this reason (and I say this from personal experience) the single most critical part of the […]
Favorite? Off-Topic? Simon J Stuart @ 2014-09-30 18:38

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