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Android game loops

RemObjects Blogs – I’ve been porting some of the Android SDK samples from their original Java over to Oxygene for Java, with the hope they’ll be included in a forthcoming update to the product. I’d already contributed a port of the AccelerometerPlay demo, which is a neat little demo of using the accelerometer to control several balls on a surface (the screen). Among other examples I’ve been looking at are the Lunar Lander and JetBoy demo games. Now, if you wanted to start writing a graphics frame-based game that used a SurfaceView as its output you’d think these would be a great starting point, right? Wrong! ...
Favorite? Off-Topic? Brian Long @ 2012-07-10 19:52


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