DelphiTools – This is an informal announcement that work has begun on WebGL and bringing some of GLScene browser-side! If you’ve got a a WebGL-capable browser (see “compatibility” below) click on the following links to see it in action: There is a simple variation on the classic NeHe tutorials templates and a first try at a heightfield, built at runtime with automatic normal computations on the JS-side, and illumination on the shader-side. Compatibility Chrome: since Chrome 18, Google bundled SwiftShader, a software rasterizer, meaning that WebGL is now available everywhere (in ...
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Jørn E. Angeltveit
Kyle A. Miller