RemObjects Blogs – It used to be that native development referred to compilers outputting code ready to execute on the target CPU. At the time, the pool of possible CPUs was small, and the alternatives where runtime interpretation. Since then a lot has changed. Modern CPUs have multiple modes of execution (protected mode, long mode, etc.) and optionals instruction sets (SSE4a, SSE5, etc.). A “native code” compiler must choose a minimum level to target, ignoring “higher” level functionality available on newer CPUs. This leaves programs unable to take advantage of the latest CPU ...
Visits by Source
Users who voted for this posting