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Building my own Delphi Physics Engine part V
Random thoughts on coding
– Today I felt inspired (after parts I, II, III and IV) and I tried to do a cloth simulation in the Thundax Physics Engine. There are a lot of things to do, but at least I can start simulating different components very fast without too much implementation. I saw one amazing implementation of the "processing cloth" in JRC313.com. Even though the applet is written in JavaScript, the performance is quite impressive and it's a nice work.but, How it works?"Every line in the cloth simulation is technically called a constraint and every point is a point mass (an object with no dimension, just location ...
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