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Building my own Delphi Physics Engine part VI

Random thoughts on coding – I've been quite busy lately and in this article I've focused on the collision container. As you'll see in the following images and video, the spheres will be bouncing around, colliding with one another and with the surfaces inside the container that holds the entire motion of the system. With a simple tweak, the physics engine is able to display the unseen forces when objects are being "kicked". The key feature is that I want to show the resultant vectors that are involved in the collisions and the movement so the observant would have an idea of what's happening inside the ...
Favorite? Off-Topic? Jordi Coll Corbilla @ 2011-07-04 01:24


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