TURBU Tech – One of the biggest challenges in working on the TURBU engine has been minimizing load times. Some large projects have a whole lot of data to work with, which could take the better part of a minute to load if I tried to load it all up front. No one wants to sit and wait for that, so I’ve pared down the loading so that only the stuff that’s needed right away gets loaded from the project database right at startup. And yet, on one of my larger test projects, that wasn’t enough. One of the things that has to be loaded upfront was map tile data, so that the maps can draw. ...
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