TURBU Tech – A few years back, I ran across this post by Hallvard Vassbotn. (It’s a shame he stopped blogging, because he always had some very interesting stuff about the technical details of how stuff in Delphi works.) At the bottom was a paragraph that really fascinated me: On a more technical level it suffices to say that they use custom and extremely compact and fast data structures, tricks and hacks to be able to represent millions and millions of objects within the constraints of a 32-bit Windows system. Throw in the use of Physical Address Extensions, storing per-class information in ...
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Jørn E. Angeltveit