The Delphi Geek – Writing code ain’t that hard a job. Writing correct code, well that’s a much harder venture. And what can I say about writing correct multithreaded code? Only that it’s close to impossible. That’s exactly why I started writing OmniThreadLibrary – I needed well-tested framework for multithreading processing. But alas! there are bugs in OmniThreadLibrary too. Not many of them, true, but still they are there. Some are squashed soon, other remain hidden for a long time. I found one such bug few days ago when I was searching for a reason why some code doesn’t parallelize well. In theory the ...
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