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When not to use DoubleBuffered

Chau Chee Yang – As according to Delphi’s help, DoubleBuffered determines whether the control's image is rendered directly to the window or painted to an in-memory bitmap first. When DoubleBuffered is false, the windowed control paints itself directly to the window. When DoubleBuffered is true, the windowed control paints itself to an in-memory bitmap that is then used to paint the window. Double buffering reduces the amount of flicker when the control repaints, but is more memory intensive. However, not all VCL’s controls work nice with DoubleBuffered.  There are at least 2 controls that I am ...
Favorite? Off-Topic? Chau Chee Yang @ 2010-02-21 22:50


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