Pawel Glowacki – I always wanted to implement a ray tracer in my favourite Object Pascal programming language. The thing is that it is not trivial, especially when you start reading books like "Physically Based Rendering" you realize that implementing a ray tracer might take a lot of time and work. Recently on YouTube I have come across a serie of 9 episodes "Raytracer from Scratch in C++" by Caleb Piercy. In these shorter and longer movies you can see the process of writing the ray tracer C++ console Windows application that generates a bmp file with a nice image from the very beginning of setting up the ...
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