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OpenGL ES Support on Mobile with XE6

The PodCast at Delphi.org – Appmethod, RAD Studio, Delphi and C++Builder XE6 all make it really easy to work with OpenGL ES on mobile devices. Under the covers FireMonkey is implemented with OpenGL ES on mobile (iOS & Android), OpenGL on OS X and DirectX on Windows. It provides a number of useful abstractions for working with 2D and 3D graphics, but sometimes you just want to get down to a lower level. Here is all you need to access an OpenGL ES rendering context in your FireMonkey mobile application. This example is in Object Pascal, but should be easy enough to adapt to C++. Create a new FireMonkey Mobile ...
Favorite? Off-Topic? Jim McKeeth @ 2014-04-22 03:04


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