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Time-stepping for Games and Simulations

DelphiTools – The built-in time-stepping support for the upcoming release of SmartMS got an overhaul in the form of a now frame-rate oriented Game View component, and a simulation-oriented TMetronome time-stepper. This article quickly discusses the theory, changes, and gives an introduction for use in games and simulations. Time-Stepping in Simulated Worlds Time stepping in simulated worlds…
Favorite? Off-Topic? Eric @ 2013-10-18 16:00

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