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Splash screens in Delphi Android apps

Brian Long – I’ve been meaning to do it for quite a while and I recently started writing up my steps for creating an Android splash screen (as per my CodeRage 8 session). No sooner did I do so that Delphi XE6 launched itself onto the scene, making my write up immediately slightly out of date :-/ Unperturbed, I ...
Details Favorite? Off-Topic? Brian Long @ 2014-04-23 23:39
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Great blog post about App Tethering by Steffen Nyeland

Sip from the Firehose – App Tethering is a new capability in XE6. RTL components are included for connecting your VCL and FMX apps together on the same machines or multi-devices in your Object Pascal and C++ projects. XE6 includes the TTetheringManager and TTetheringAppProfile components for your use. Using app tethering ...
Details Favorite? Off-Topic? David Intersimone @ 2014-04-22 18:54
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VCL Styles Utils, Embarcadero Agreement and Delphi XE6

The Road to Delphi – Embarcadero Agreement As probably you know, a small part of the VCL Styles utils project was licensed to Embarcadero, via a non-exclusive proprietary license. This means which they can use, modify and distribute the code as part of the VCL, but the Copyright and the Open Source version of the ...
Details Favorite? Off-Topic? Rodrigo @ 2014-04-21 18:35
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Tripping The Class Fantastic: State Machines

Pascal Game Development – State Machines This is not going to be a complete history of state machines and it certainly won't be a definitive guide to them... what I hope it will be though is a primer for anyone who isn't familiar with the concept. So what is a state machine? A finite state machine (FSM or state machine ...
Details Favorite? Off-Topic? 2014-04-20 20:00
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Today I learned… :) I didn’t know about this syntax for properties… (via: Roman Yankovsky – Google+)

The Wiert Corner – Interesting: Roman Yankovsky just wrote about a property syntax that I didn’t know about either: Today I learned… :) I didn’t know about this syntax for properties: FStrings: array [0..1] of string; property String0: string read FStrings[0] write FStrings[0]; property String1: ...
Details Favorite? Off-Topic? Jeroen Pluimers @ 2014-04-21 11:36
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Additional Downloads for Delphi XE6, C++Builder XE6 and RAD Studio XE6 Registered Users

Delphi Insider – Registered users of RAD Studio XE6, C++Builder XE6 and Delphi XE6 have access to additional software downloads including bundled tools and promotional items. Note that you must have your XE6 product installed and registered to unlock your access to the extras.Here are the currently available ...
Details Favorite? Off-Topic? Tim Del Chiaro @ 2014-04-20 13:30
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TZDB 1.8.2014b

Yet Another Programming Blog – A new version of TZDB has been release (1.8.2014b). This version fixes a few issues around the Windows TZ aliases provided by CLDR project. Obviously the database has been updated to the most recent version (2014b).   The biggest news is the fact that we have moved to GitHub! The old Google ...
Details Favorite? Off-Topic? alex @ 2014-04-23 13:27
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Delphi Blogs of the Week #11

Marco's Tech Blog – A very busy week, with the release of Delphi XE6 and C++Builder XE6. Lots of links, grouped by area. XE6 Release My own blog post at blog.marcocantu.com/blog/2014_april_xe6avaialble.html has a rather large collection of links already. No need to repeat those. Introducing BAAS ...
Details Favorite? Off-Topic? marcocantu @ 2014-04-22 13:47
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Call for help: Spring4D and Delphi MultiCast events: working for Win32, Win64 and Mac OS X x64, but Android/iOS ARM help needed.

The Wiert Corner – Years after Allen Bauer and a few others wrote about Delphi MultiCast events, the Spring4D framework now supports MultiCast events on 3 platforms: Win32 Win64 Mac OS x86 Depending on the platform, the minimum required Delphi version is this (the develop branch builds in Delphi XE6): Win32: Delphi ...
Details Favorite? Off-Topic? Jeroen Pluimers @ 2014-04-22 11:00
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OpenGL ES Support on Mobile with XE6

The PodCast at Delphi.org – Appmethod, RAD Studio, Delphi and C++Builder XE6 all make it really easy to work with OpenGL ES on mobile devices. Under the covers FireMonkey is implemented with OpenGL ES on mobile (iOS & Android), OpenGL on OS X and DirectX on Windows. It provides a number of useful abstractions for working ...
Details Favorite? Off-Topic? Jim McKeeth @ 2014-04-22 01:04
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