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Pascal Game Development – Just come across what looks to be an interesting article by Adrian Courrèges discussing the rendering pipeline in Deus Ex: Human Revolution. Check it out:- http://www.adriancourreges.com/blog/...raphics-study/
Pascal Game Development – We proudly present a new official release of Castle Game Engine 5.1.1. Castle Game Engine is a modern cross-platform open-source 3D/2D engine for FPC/Lazarus. See http://castle-engine.sourceforge.net...?id=2014-12-30 for links and full release announcement. The main features of this release are: ...
Pascal Game Development – "Biotopia" is our new project from Magic Storm, our hobby game development team. It is a mixture of RPG, Jump & Run Platformer and most of all a sandbox, where the Player can let his fantasy flow. The game is developed with english and german language support, if the community helps us we like ...
Pascal Game Development – The Pascal Programming for Schools project has been mentioned previously here on PGD, but given the renewed interest in getting school children programming it's time for another mention. The site is run by brothers Doug and Norman Morrison and contains a wealth of information for beginners. The ...
Pascal Game Development – After a quiet couple of months (or so it would seem - there has been some intense discussion behind closed doors), the PGD Community Engine project is about to get underway. We have a fairly clear picture of where we're going, we have a repository and a collection of members who are all wanting to ...
Pascal Game Development – New version of Castle Game Engine , an open-source 3D and 2D game engine for FreePascal / Lazarus, was just released Major new features are Android and iOS (iPhone, iPad) support. Also, many improvements for 2D games API and font rendering were done. The details about new engine features are on ...
Pascal Game Development – If you're a site regular you will undoubtedly have seen the community project announcement that was made just over a week ago, if not, then read on for details of what will hopefully be the first of many community projects here at Pascal Game Development. Regular visitors will know that there are a ...
Pascal Game Development – State Machines This is not going to be a complete history of state machines and it certainly won't be a definitive guide to them... what I hope it will be though is a primer for anyone who isn't familiar with the concept. So what is a state machine? A finite state machine (FSM or state machine ...
Pascal Game Development – Programs within programs... Sounds a bit like scripting to me! Well, it may do and if you mention scripting on the forums you'll run into a number of suggestions for scripting engines. But what if you don't need the full on complexity of a scripting engine? What if you just want simple things? ...
Pascal Game Development – Thank you all for taking an interest in the 3rd PGD Challenge! The third challenge's theme will be 'At Your Command!'. You goal will be to make a playable game or demo that features a singular or multiple characters that you cannot control directly, but instead must give orders or manipulate them in ...
Pascal Game Development – We have updated our OpenGL headers to support the latest OpenGL 4.4 specs. So if you're using Delphi and/or Free Pascal and want to use all of the latest features OpenGL has to offer, please visit their english wiki-page for the header and grab a copy of it.
Pascal Game Development – Jason McMillen and Paul Nichols representing Red Ant Games talk with Jim McKeeth on his Podcast at Delphi.org about their current projects including working with Oxygene for Java,
Pascal Game Development – Originally published on my blog