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Pascal Game Development – Quote from the shared URL: If you use an Entity System in your gamedev projects, which language do you use for your gamedev? And what other languages are you equally skilled in - but don't use (perhaps because there's no game-engine for it, or ... etc)? ...
Pascal Game Development – Happy New Year 2016 everybody, 10 years passed so fast! Right on time for the new year and for the 10 years anniversary of www.FreePascal-meets-SDL.net I completely overhauled the website. For those of you who don't know it, it is dedicated to Pascal programmers who would like to learn and use the ...
Pascal Game Development – After almost 3 years, a new version of the Allegro.pas game library is available from its download page. This version has some API modifications, as well as a lot of improvements that makes it faster (and sometimes smaller) executables. Most important changes from version 4.4.4 below: New ...
Pascal Game Development – New Castle Game Engine 5.2.0 release is available to download from http://castle-engine.sourceforge.net/engine.php ! Castle Game Engine is a modern cross-platform open-source 3D/2D engine for FPC/Lazarus. Be sure to also check out the slides and examples (data and code) from a tutorial about our ...
Pascal Game Development – Just come across what looks to be an interesting article by Adrian Courrèges discussing the rendering pipeline in Deus Ex: Human Revolution. Check it out:- http://www.adriancourreges.com/blog/...raphics-study/
Pascal Game Development – We proudly present a new official release of Castle Game Engine 5.1.1. Castle Game Engine is a modern cross-platform open-source 3D/2D engine for FPC/Lazarus. See http://castle-engine.sourceforge.net...?id=2014-12-30 for links and full release announcement. The main features of this release are: ...
Pascal Game Development – "Biotopia" is our new project from Magic Storm, our hobby game development team. It is a mixture of RPG, Jump & Run Platformer and most of all a sandbox, where the Player can let his fantasy flow. The game is developed with english and german language support, if the community helps us we like ...
Pascal Game Development – The Pascal Programming for Schools project has been mentioned previously here on PGD, but given the renewed interest in getting school children programming it's time for another mention. The site is run by brothers Doug and Norman Morrison and contains a wealth of information for beginners. The ...
Pascal Game Development – After a quiet couple of months (or so it would seem - there has been some intense discussion behind closed doors), the PGD Community Engine project is about to get underway. We have a fairly clear picture of where we're going, we have a repository and a collection of members who are all wanting to ...
Pascal Game Development – New version of Castle Game Engine , an open-source 3D and 2D game engine for FreePascal / Lazarus, was just released Major new features are Android and iOS (iPhone, iPad) support. Also, many improvements for 2D games API and font rendering were done. The details about new engine features are on ...
Pascal Game Development – If you're a site regular you will undoubtedly have seen the community project announcement that was made just over a week ago, if not, then read on for details of what will hopefully be the first of many community projects here at Pascal Game Development. Regular visitors will know that there are a ...
Pascal Game Development – State Machines This is not going to be a complete history of state machines and it certainly won't be a definitive guide to them... what I hope it will be though is a primer for anyone who isn't familiar with the concept. So what is a state machine? A finite state machine (FSM or state machine ...
Pascal Game Development – Programs within programs... Sounds a bit like scripting to me! Well, it may do and if you mention scripting on the forums you'll run into a number of suggestions for scripting engines. But what if you don't need the full on complexity of a scripting engine? What if you just want simple things? ...