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Friday, 5. April 2019

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Tester’s Diary: Training Up and Reinforcing Practices

blog.gurock.com – This is a guest posting by Carol Brands. Does adding a new team member speed things up or slow things down? I think most people recognize that it does both. Initially, it slows things down: The new team member needs to be trained, and that takes time away from the usual daily activities of whoever ...
Details Favorite? Off-Topic? Kathryn Nest @ 01:00
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Video: Introduction to Fire

RemObjects Blogs – After a few years of hiatus for RemObjects TV, we're finally ramping up our video production again, and I'm very pleased to share our first new "modern" Elements video, which gives a quick overview of our Fire IDE for Mac, including a quick look at how to share code between projects for different ...
Details Favorite? Off-Topic? marc hoffman @ 00:01

Thursday, 4. April 2019

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Detecting if a debugger is present is different from detecting if an IDE is present.

The Wiert Corner – I have seen this happen in various environments: people wanting to detect if their debugger is present, but trying to detect their IDE, or vice versa. Similar reasoning is for detecting for being running on a console, or your project having been built to run on a console. People use these decisions, ...
Details Favorite? Off-Topic? jpluimers @ 19:04
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Firemonkey/Isometric at master · tothpaul/Firemonkey

The Wiert Corner – This shows you how to do 2.5D isometric projection in Delphi using Firemonkey: [WayBack] Firemonkey/Isometric at master · tothpaul/Firemonkey. [WayBack] Isometric projection – Wikipedia. Via: [WayBack] I wonder what the best approach would be to use FireMonkey to develop an isometric 2.5D game ...
Details Favorite? Off-Topic? jpluimers @ 13:04
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Delphi: do NOT use duplicate GUIDs on interfaces

The Wiert Corner – One of the things when fixing bugs in an old codebase is wading through technical debt. A quick win is to get rid of duplicate GUIDs when interface portions have been copy-paste re-used: interfaces with the same GUID are treated the same with as casts even if they are different. the compiler does ...
Details Favorite? Off-Topic? jpluimers @ 07:04
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