Tuesday, 7. October 2014

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Working with Multi-Touch Input in Delphi XE7 (Part 1)

OTAPI – Introduction Before the release of XE7, handling multi-touch inputs in Delphi (and C++ Builder) applications was quite a complicated affair. While Delphi 2010 introduced “Gesture” support, this solution was less than ideal for real-time multi-touch input handling, as an action bound to a ...
Details Favorite? Off-Topic? Simon J Stuart @ 17:53
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Delphi: RandomizeIfNeeded

The Wiert Corner – Calling Randomize too often can make your Random numbers even less random. Sometimes having the Randomize call in a unit initialization section is not practical. Hence this little method that I think I first wrote back in the Turbo Pascal days: procedure RandomizeIfNeeded(); begin if RandSeed = 0 ...
Details Favorite? Off-Topic? Jeroen Pluimers @ 07:00
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