OTAPI – Introduction When it comes to developing a game engine (whether it be reusable or the engine powering a single specific game) there are many alternative approaches that can be taken at almost every single stage of the design. For this reason (and I say this from personal experience) the single most ...
The Wiert Corner – I recently bumped into the NTCore website by Daniel Pisti. At a client without my own VMs, I wanted to create a DebugBreak like function in Delphi, which I remembered from my Turbo Pascal days to be something like Inline($CC). So searching for both Delphi and INT 3, I found an EXE injection page at ...