Tuesday, 30. September 2014

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Game Engine Architecture (Part 1) – Game Loop vs Parallelism

OTAPI – Introduction When it comes to developing a game engine (whether it be reusable or the engine powering a single specific game) there are many alternative approaches that can be taken at almost every single stage of the design. For this reason (and I say this from personal experience) the single most ...
Details Favorite? Off-Topic? Simon J Stuart @ 18:38
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NTCore: interesting site about about system internals and software security

The Wiert Corner – I recently bumped into the NTCore website by Daniel Pisti. At a client without my own VMs, I wanted to create a DebugBreak like function in Delphi, which I remembered from my Turbo Pascal days to be something like Inline($CC). So searching for both Delphi and INT 3, I found an EXE injection page at ...
Details Favorite? Off-Topic? Jeroen Pluimers @ 07:00
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