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Friday, 19. October 2012

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What is “Nougat”? — Part 4

RemObjects Blogs – In the first three parts of this series, we took a look at the basic concepts and design principles behind Oxygene “Nougat”, and the IDE experience. In this fourth installment, i’d like to give you an overview of the build and deploy process, and a quick peek at debugging. Building ...
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31 XE3 quick videos in 31 days - Oct18 - FireMonkey 2 MaterialSource Components

Sip from the Firehose – In RAD Studio XE3 and FireMonkey 2, a new context shader creates and defines FireMonkey filters, materials and context for 3D objects. The new FMX.Types3D.TTexture class replaces the use of bitmap textures. This class uses GPU memory to store real data. TTexture is a limited class, but offers ...
Details Favorite? Off-Topic? David Intersimone @ 08:43
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